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Google Chrome Terms of Service

These Terms of Service apply to the executable code version of Google Chrome. Source code for Google Chrome is available free of charge under open source software license agreements at https://code.google.com/chromium/terms.html.

1. Your relationship with Google

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1.1 Your use of Google’s products, software, services and web sites (referred to collectively as the “Services” in this document and excluding any services provided to you by Google under a separate written agreement) is subject to the terms of a legal agreement between you and Google. “Google” means Google Inc., whose principal place of business is at 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States. This document explains how the agreement is made up, and sets out some of the terms of that agreement.

1.2 Unless otherwise agreed in writing with Google, your agreement with Google will always include, at a minimum, the terms and conditions set out in this document. These are referred to below as the “Universal Terms”. Open source software licenses for Google Chrome source code constitute separate written agreements. To the limited extent that the open source software licenses expressly supersede these Universal Terms, the open source licenses govern your agreement with Google for the use of Google Chrome or specific included components of Google Chrome.

1.3 Your agreement with Google will also include the terms set forth below in the Google Chrome Additional Terms of Service and terms of any Legal Notices applicable to the Services, in addition to the Universal Terms. All of these are referred to below as the “Additional Terms”. Where Additional Terms apply to a Service, these will be accessible for you to read either within, or through your use of, that Service.

1.4 The Universal Terms, together with the Additional Terms, form a legally binding agreement between you and Google in relation to your use of the Services. It is important that you take the time to read them carefully. Collectively, this legal agreement is referred to below as the “Terms”.

1.5 If there is any contradiction between what the Additional Terms say and what the Universal Terms say, then the Additional Terms shall take precedence in relation to that Service.

2. Accepting the Terms

2.1 In order to use the Services, you must first agree to the Terms. You may not use the Services if you do not accept the Terms.

2.2 You can accept the Terms by:

(A) clicking to accept or agree to the Terms, where this option is made available to you by Google in the user interface for any Service; or

(B) by actually using the Services. In this case, you understand and agree that Google will treat your use of the Services as acceptance of the Terms from that point onwards.

3. Language of the Terms

3.1 Where Google has provided you with a translation of the English language version of the Terms, then you agree that the translation is provided for your convenience only and that the English language versions of the Terms will govern your relationship with Google.

3.2 If there is any contradiction between what the English language version of the Terms says and what a translation says, then the English language version shall take precedence.

4. Provision of the Services by Google

Gratis

4.1 Google has subsidiaries and affiliated legal entities around the world (“Subsidiaries and Affiliates”). Sometimes, these companies will be providing the Services to you on behalf of Google itself. You acknowledge and agree that Subsidiaries and Affiliates will be entitled to provide the Services to you.

4.2 Google is constantly innovating in order to provide the best possible experience for its users. You acknowledge and agree that the form and nature of the Services which Google provides may change from time to time without prior notice to you.

4.3 As part of this continuing innovation, you acknowledge and agree that Google may stop (permanently or temporarily) providing the Services (or any features within the Services) to you or to users generally at Google’s sole discretion, without prior notice to you. You may stop using the Services at any time. You do not need to specifically inform Google when you stop using the Services.

4.4 You acknowledge and agree that if Google disables access to your account, you may be prevented from accessing the Services, your account details or any files or other content which is contained in your account.

5. Use of the Services by you

5.1 You agree to use the Services only for purposes that are permitted by (a) the Terms and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries).

5.2 You agree that you will not engage in any activity that interferes with or disrupts the Services (or the servers and networks which are connected to the Services).

5.3 Unless you have been specifically permitted to do so in a separate agreement with Google, you agree that you will not reproduce, duplicate, copy, sell, trade or resell the Services for any purpose.

5.4 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any breach of your obligations under the Terms and for the consequences (including any loss or damage which Google may suffer) of any such breach.

6. Privacy and your personal information

6.1 For information about Google’s data protection practices, please read Google’s privacy policy at https://www.google.com/privacy.html and at https://www.google.com/intl/en/chrome/privacy/. This policy explains how Google treats your personal information, and protects your privacy, when you use the Services.

6.2 You agree to the use of your data in accordance with Google’s privacy policies.

7. Content in the Services

7.1 You understand that all information (such as data files, written text, computer software, music, audio files or other sounds, photographs, videos or other images) which you may have access to as part of, or through your use of, the Services are the sole responsibility of the person from which such content originated. All such information is referred to below as the “Content.”

7.2 You should be aware that Content presented to you as part of the Services, including but not limited to advertisements in the Services and sponsored Content within the Services may be protected by intellectual property rights which are owned by the sponsors or advertisers who provide that Content to Google (or by other persons or companies on their behalf). You may not modify, rent, lease, loan, sell, distribute or create derivative works based on this Content (either in whole or in part) unless you have been specifically told that you may do so by Google or by the owners of that Content, in a separate agreement.

7.3 Google reserves the right (but shall have no obligation) to pre-screen, review, flag, filter, modify, refuse or remove any or all Content from any Service. For some of the Services, Google may provide tools to filter out explicit sexual content. These tools include the SafeSearch preference settings (see https://support.google.com/websearch/answer/510?hl=en). In addition, there are commercially available services and software to limit access to material that you may find objectionable.

7.4 You understand that by using the Services you may be exposed to Content that you may find offensive, indecent or objectionable and that, in this respect, you use the Services at your own risk.

7.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any Content that you create, transmit or display while using the Services and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so.

8. Proprietary rights

8.1 You acknowledge and agree that Google (or Google’s licensors) own all legal right, title and interest in and to the Services, including any intellectual property rights which subsist in the Services (whether those rights happen to be registered or not, and wherever in the world those rights may exist).

8.2 Unless you have agreed otherwise in writing with Google, nothing in the Terms gives you a right to use any of Google’s trade names, trade marks, service marks, logos, domain names, and other distinctive brand features.

8.3 If you have been given an explicit right to use any of these brand features in a separate written agreement with Google, then you agree that your use of such features shall be in compliance with that agreement, any applicable provisions of the Terms, and Google's brand feature use guidelines as updated from time to time. These guidelines can be viewed online at https://www.google.com/permissions/guidelines.html (or such other URL as Google may provide for this purpose from time to time).

8.4 Google acknowledges and agrees that it obtains no right, title or interest from you (or your licensors) under these Terms in or to any Content that you submit, post, transmit or display on, or through, the Services, including any intellectual property rights which subsist in that Content (whether those rights happen to be registered or not, and wherever in the world those rights may exist). Unless you have agreed otherwise in writing with Google, you agree that you are responsible for protecting and enforcing those rights and that Google has no obligation to do so on your behalf.

8.5 You agree that you shall not remove, obscure, or alter any proprietary rights notices (including copyright and trade mark notices) which may be affixed to or contained within the Services.

8.6 Unless you have been expressly authorized to do so in writing by Google, you agree that in using the Services, you will not use any trade mark, service mark, trade name, logo of any company or organization in a way that is likely or intended to cause confusion about the owner or authorized user of such marks, names or logos.

9. License from Google

9.1 Google gives you a personal, worldwide, royalty-free, non-assignable and non-exclusive license to use the software provided to you by Google as part of the Services as provided to you by Google (referred to as the “Software” below). This license is for the sole purpose of enabling you to use and enjoy the benefit of the Services as provided by Google, in the manner permitted by the Terms.

9.2 Subject to section 1.2, you may not (and you may not permit anyone else to) copy, modify, create a derivative work of, reverse engineer, decompile or otherwise attempt to extract the source code of the Software or any part thereof, unless this is expressly permitted or required by law, or unless you have been specifically told that you may do so by Google, in writing.

9.3 Subject to section 1.2, unless Google has given you specific written permission to do so, you may not assign (or grant a sub-license of) your rights to use the Software, grant a security interest in or over your rights to use the Software, or otherwise transfer any part of your rights to use the Software.

10. Content license from you

10.1 You retain copyright and any other rights you already hold in Content which you submit, post or display on or through, the Services.

11. Software updates

11.1 The Software which you use may automatically download and install updates from time to time from Google. These updates are designed to improve, enhance and further develop the Services and may take the form of bug fixes, enhanced functions, new software modules and completely new versions. You agree to receive such updates (and permit Google to deliver these to you) as part of your use of the Services.

12. Ending your relationship with Google

12.1 The Terms will continue to apply until terminated by either you or Google as set out below.

12.2 Google may at any time, terminate its legal agreement with you if:

(A) you have breached any provision of the Terms (or have acted in manner which clearly shows that you do not intend to, or are unable to comply with the provisions of the Terms); or

(B) Google is required to do so by law (for example, where the provision of the Services to you is, or becomes, unlawful); or

(C) the partner with whom Google offered the Services to you has terminated its relationship with Google or ceased to offer the Services to you; or

(D) Google is transitioning to no longer providing the Services to users in the country in which you are resident or from which you use the service; or

(E) the provision of the Services to you by Google is, in Google’s opinion, no longer commercially viable.

12.3 Nothing in this Section shall affect Google’s rights regarding provision of Services under Section 4 of the Terms.

12.4 When these Terms come to an end, all of the legal rights, obligations and liabilities that you and Google have benefited from, been subject to (or which have accrued over time whilst the Terms have been in force) or which are expressed to continue indefinitely, shall be unaffected by this cessation, and the provisions of paragraph 19.7 shall continue to apply to such rights, obligations and liabilities indefinitely.

13. EXCLUSION OF WARRANTIES

13.1 NOTHING IN THESE TERMS, INCLUDING SECTIONS 13 AND 14, SHALL EXCLUDE OR LIMIT GOOGLE’S WARRANTY OR LIABILITY FOR LOSSES WHICH MAY NOT BE LAWFULLY EXCLUDED OR LIMITED BY APPLICABLE LAW. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF CERTAIN WARRANTIES OR CONDITIONS OR THE LIMITATION OR EXCLUSION OF LIABILITY FOR LOSS OR DAMAGE CAUSED BY NEGLIGENCE, BREACH OF CONTRACT OR BREACH OF IMPLIED TERMS, OR INCIDENTAL OR CONSEQUENTIAL DAMAGES. ACCORDINGLY, ONLY THE LIMITATIONS WHICH ARE LAWFUL IN YOUR JURISDICTION WILL APPLY TO YOU AND OUR LIABILITY WILL BE LIMITED TO THE MAXIMUM EXTENT PERMITTED BY LAW.

13.2 YOU EXPRESSLY UNDERSTAND AND AGREE THAT YOUR USE OF THE SERVICES IS AT YOUR SOLE RISK AND THAT THE SERVICES ARE PROVIDED 'AS IS' AND “AS AVAILABLE.”

13.3 IN PARTICULAR, GOOGLE, ITS SUBSIDIARIES AND AFFILIATES, AND ITS LICENSORS DO NOT REPRESENT OR WARRANT TO YOU THAT:

(A) YOUR USE OF THE SERVICES WILL MEET YOUR REQUIREMENTS,

(B) YOUR USE OF THE SERVICES WILL BE UNINTERRUPTED, TIMELY, SECURE OR FREE FROM ERROR,

(C) ANY INFORMATION OBTAINED BY YOU AS A RESULT OF YOUR USE OF THE SERVICES WILL BE ACCURATE OR RELIABLE, AND

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(D) THAT DEFECTS IN THE OPERATION OR FUNCTIONALITY OF ANY SOFTWARE PROVIDED TO YOU AS PART OF THE SERVICES WILL BE CORRECTED.

13.4 ANY MATERIAL DOWNLOADED OR OTHERWISE OBTAINED THROUGH THE USE OF THE SERVICES IS DONE AT YOUR OWN DISCRETION AND RISK AND THAT YOU WILL BE SOLELY RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER SYSTEM OR OTHER DEVICE OR LOSS OF DATA THAT RESULTS FROM THE DOWNLOAD OF ANY SUCH MATERIAL.

13.5 NO ADVICE OR INFORMATION, WHETHER ORAL OR WRITTEN, OBTAINED BY YOU FROM GOOGLE OR THROUGH OR FROM THE SERVICES SHALL CREATE ANY WARRANTY NOT EXPRESSLY STATED IN THE TERMS.

13.6 GOOGLE FURTHER EXPRESSLY DISCLAIMS ALL WARRANTIES AND CONDITIONS OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.

14. LIMITATION OF LIABILITY

14.1 SUBJECT TO OVERALL PROVISION IN PARAGRAPH 13.1 ABOVE, YOU EXPRESSLY UNDERSTAND AND AGREE THAT GOOGLE, ITS SUBSIDIARIES AND AFFILIATES, AND ITS LICENSORS SHALL NOT BE LIABLE TO YOU FOR:

(A) ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL CONSEQUENTIAL OR EXEMPLARY DAMAGES WHICH MAY BE INCURRED BY YOU, HOWEVER CAUSED AND UNDER ANY THEORY OF LIABILITY.. THIS SHALL INCLUDE, BUT NOT BE LIMITED TO, ANY LOSS OF PROFIT (WHETHER INCURRED DIRECTLY OR INDIRECTLY), ANY LOSS OF GOODWILL OR BUSINESS REPUTATION, ANY LOSS OF DATA SUFFERED, COST OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR OTHER INTANGIBLE LOSS;

(B) ANY LOSS OR DAMAGE WHICH MAY BE INCURRED BY YOU, INCLUDING BUT NOT LIMITED TO LOSS OR DAMAGE AS A RESULT OF:

(I) ANY RELIANCE PLACED BY YOU ON THE COMPLETENESS, ACCURACY OR EXISTENCE OF ANY ADVERTISING, OR AS A RESULT OF ANY RELATIONSHIP OR TRANSACTION BETWEEN YOU AND ANY ADVERTISER OR SPONSOR WHOSE ADVERTISING APPEARS ON THE SERVICES;

(II) ANY CHANGES WHICH GOOGLE MAY MAKE TO THE SERVICES, OR FOR ANY PERMANENT OR TEMPORARY CESSATION IN THE PROVISION OF THE SERVICES (OR ANY FEATURES WITHIN THE SERVICES);

(III) THE DELETION OF, CORRUPTION OF, OR FAILURE TO STORE, ANY CONTENT AND OTHER COMMUNICATIONS DATA MAINTAINED OR TRANSMITTED BY OR THROUGH YOUR USE OF THE SERVICES;

(IV) YOUR FAILURE TO PROVIDE GOOGLE WITH ACCURATE ACCOUNT INFORMATION;

(V) YOUR FAILURE TO KEEP YOUR PASSWORD OR ACCOUNT DETAILS SECURE AND CONFIDENTIAL;

14.2 THE LIMITATIONS ON GOOGLE’S LIABILITY TO YOU IN PARAGRAPH 14.1 ABOVE SHALL APPLY WHETHER OR NOT GOOGLE HAS BEEN ADVISED OF OR SHOULD HAVE BEEN AWARE OF THE POSSIBILITY OF ANY SUCH LOSSES ARISING.

15. Copyright and trade mark policies

15.1 It is Google’s policy to respond to notices of alleged copyright infringement that comply with applicable international intellectual property law (including, in the United States, the Digital Millennium Copyright Act) and to terminating the accounts of repeat infringers. Details of Google’s policy can be found at https://www.google.com/dmca.html.

15.2 Google operates a trade mark complaints procedure in respect of Google’s advertising business, details of which can be found at https://www.google.com/tm_complaint.html.

16. Advertisements

16.1 Some of the Services are supported by advertising revenue and may display advertisements and promotions. These advertisements may be targeted to the content of information stored on the Services, queries made through the Services or other information.

16.2 The manner, mode and extent of advertising by Google on the Services are subject to change without specific notice to you.

16.3 In consideration for Google granting you access to and use of the Services, you agree that Google may place such advertising on the Services.

17. Other content

17.1 The Services may include hyperlinks to other web sites or content or resources. Google may have no control over any web sites or resources which are provided by companies or persons other than Google.

17.2 You acknowledge and agree that Google is not responsible for the availability of any such external sites or resources, and does not endorse any advertising, products or other materials on or available from such web sites or resources.

17.3 You acknowledge and agree that Google is not liable for any loss or damage which may be incurred by you as a result of the availability of those external sites or resources, or as a result of any reliance placed by you on the completeness, accuracy or existence of any advertising, products or other materials on, or available from, such web sites or resources.

18. Changes to the Terms

18.1 Google may make changes to the Universal Terms or Additional Terms from time to time. When these changes are made, Google will make a new copy of the Universal Terms available at https://www.google.com/intl/en/chrome/privacy/eula_text.html and any new Additional Terms will be made available to you from within, or through, the affected Services.

18.2 You understand and agree that if you use the Services after the date on which the Universal Terms or Additional Terms have changed, Google will treat your use as acceptance of the updated Universal Terms or Additional Terms.

19. General legal terms

19.1 Sometimes when you use the Services, you may (as a result of, or in connection with your use of the Services) use a service or download a piece of software, or purchase goods, which are provided by another person or company. Your use of these other services, software or goods may be subject to separate terms between you and the company or person concerned. If so, the Terms do not affect your legal relationship with these other companies or individuals.

19.2 The Terms constitute the whole legal agreement between you and Google and govern your use of the Services (but excluding any services which Google may provide to you under a separate written agreement), and completely replace any prior agreements between you and Google in relation to the Services.

19.3 You agree that Google may provide you with notices, including those regarding changes to the Terms, by email, regular mail, or postings on the Services.

19.4 You agree that if Google does not exercise or enforce any legal right or remedy which is contained in the Terms (or which Google has the benefit of under any applicable law), this will not be taken to be a formal waiver of Google’s rights and that those rights or remedies will still be available to Google.

19.5 If any court of law, having the jurisdiction to decide on this matter, rules that any provision of these Terms is invalid, then that provision will be removed from the Terms without affecting the rest of the Terms. The remaining provisions of the Terms will continue to be valid and enforceable.

19.6 You acknowledge and agree that each member of the group of companies of which Google is the parent shall be third party beneficiaries to the Terms and that such other companies shall be entitled to directly enforce, and rely upon, any provision of the Terms which confers a benefit on (or rights in favor of) them. Other than this, no other person or company shall be third party beneficiaries to the Terms.

19.7 The Terms, and your relationship with Google under the Terms, shall be governed by the laws of the State of California without regard to its conflict of laws provisions. You and Google agree to submit to the exclusive jurisdiction of the courts located within the county of Santa Clara, California to resolve any legal matter arising from the Terms. Notwithstanding this, you agree that Google shall still be allowed to apply for injunctive remedies (or an equivalent type of urgent legal relief) in any jurisdiction.

20. Additional Terms for Extensions for Google Chrome

20.1 These terms in this section apply if you install extensions on your copy of Google Chrome. Extensions are small software programs, developed by Google or third parties, that can modify and enhance the functionality of Google Chrome. Extensions may have greater privileges to access your browser or your computer than regular webpages, including the ability to read and modify your private data.

20.2 From time to time, Google Chrome may check with remote servers (hosted by Google or by third parties) for available updates to extensions, including but not limited to bug fixes or enhanced functionality. You agree that such updates will be automatically requested, downloaded, and installed without further notice to you.

20.3 From time to time, Google may discover an extension that violates Google developer terms or other legal agreements, laws, regulations or policies. Google Chrome will periodically download a list of such extensions from Google’s servers. You agree that Google may remotely disable or remove any such extension from user systems in its sole discretion.

21. Additional Terms for Enterprise Use

21.1 If you are a business entity, then the individual accepting on behalf of the entity (for the avoidance of doubt, for business entities, in these Terms, 'you' means the entity) represents and warrants that he or she has the authority to act on your behalf, that you represent that you are duly authorized to do business in the country or countries where you operate, and that your employees, officers, representatives, and other agents accessing the Service are duly authorized to access Google Chrome and to legally bind you to these Terms.

21.2 Subject to the Terms, and in addition to the license grant in Section 9, Google grants you a non-exclusive, non-transferable license to reproduce, distribute, install, and use Google Chrome solely on machines intended for use by your employees, officers, representatives, and agents in connection with your business entity, and provided that their use of Google Chrome will be subject to the Terms.

August 12, 2010

Google Chrome Additional Terms of Service

MPEGLA

THIS PRODUCT IS LICENSED UNDER THE AVC PATENT PORTFOLIO LICENSE FOR THE PERSONAL AND NON-COMMERCIAL USE OF A CONSUMER TO (i) ENCODE VIDEO IN COMPLIANCE WITH THE AVC STANDARD ( “AVC VIDEO”) AND/OR (ii) DECODE AVC VIDEO THAT WAS ENCODED BY A CONSUMER ENGAGED IN A PERSONAL AND NON-COMMERCIAL ACTIVITY AND/OR WAS OBTAINED FROM A VIDEO PARTNER LICENSED TO PROVIDE AVC VIDEO. NO LICENSE IS GRANTED OR SHALL BE IMPLIED FOR ANY OTHER USE. ADDITIONAL INFORMATION MAY BE OBTAINED FROM MPEG LA, L.L.C. SEE HTTP://WWW.MPEGLA.COM.

Adobe

Google Chrome may include one or more components provided by Adobe Systems Incorporated and Adobe Software Ireland Limited (collectively “Adobe”). Your use of the Adobe software as provided by Google (“Adobe Software”) is subject to the following additional terms (the “Adobe Terms”). You, the entity receiving the Adobe Software, will be hereinafter referred to as “Sublicensee.”

1. License Restrictions.

(a) Flash Player, Version 10.x is designed only as a browser plug-in. Sublicensee may not modify or distribute this Adobe Software for use as anything but a browser plug-in for playing back content on a web page. For example, Sublicensee will not modify this Adobe Software in order to allow interoperation with applications that run outside of the browser (e.g., standalone applications, widgets, device UI).

(b) Sublicensee will not expose any APIs of the Flash Player, Version 10.x through a browser plug-in interface in such a way that allows such extension to be used to playback content from a web page as a stand-alone application.

(c) The Chrome-Reader Software may not be used to render any PDF or EPUB documents that utilize digital rights management protocols or systems other than Adobe DRM.

(d) Adobe DRM must be enabled in the Chrome-Reader Software for all Adobe DRM protected PDF and EPUB documents.

(e) The Chrome-Reader Software may not, other than as explicitly permitted by the technical specifications, disable any capabilities provided by Adobe in the Adobe Software, including but not limited to, support for PDF and EPUB formats and Adobe DRM.

2. Electronic Transmission. Sublicensee may allow the download of the Adobe Software from a web site, the Internet, an intranet, or similar technology (an, “Electronic Transmissions”) provided that Sublicensee agrees that any distributions of the Adobe Software by Sublicensee, including those on CD-ROM, DVD-ROM or other storage media and Electronic Transmissions, if expressly permitted, shall be subject to reasonable security measures to prevent unauthorized use. With relation to Electronic Transmissions approved hereunder, Sublicensee agrees to employ any reasonable use restrictions set by Adobe, including those related to security and/or the restriction of distribution to end users of the Sublicensee Product.

3. EULA and Distribution Terms.

(a) Sublicensee shall ensure that the Adobe Software is distributed to end users under an enforceable end user license agreement, in favor of Sublicensee and its suppliers containing at least each of the following minimum terms (the “End-User License”): (i) a prohibition against distribution and copying, (ii) a prohibition against modifications and derivative works, (iii) a prohibition against decompiling, reverse engineering, disassembling, and otherwise reducing the Adobe Software to a human-perceivable form, (iv) a provision indicating ownership of Sublicensee Product (as defined in Section 8) by Sublicensee and its licensors, (v) a disclaimer of indirect, special, incidental, punitive, and consequential damages, and (vi) other industry standard disclaimers and limitations, including, as applicable: a disclaimer of all applicable statutory warranties, to the full extent allowed by law.

(b) Sublicensee shall ensure that the Adobe Software is distributed to Sublicensee’s distributors under an enforceable distribution license agreement, in favor of Sublicensee and its suppliers containing terms as protective of Adobe as the Adobe Terms.

4. Opensource. Sublicensee will not directly or indirectly grant, or purport to grant, to any third party any rights or immunities under Adobe’s intellectual property or proprietary rights that will subject such intellectual property to an open source license or scheme in which there is or could be interpreted to be a requirement that as a condition of use, modification and/or distribution, the Adobe Software be: (i) disclosed or distributed in source code form; (ii) licensed for the purpose of making derivative works; or (iii) redistributable at no charge. For clarification purposes, the foregoing restriction does not preclude Sublicensee from distributing, and Sublicensee will distribute the Adobe Software as bundled with the Google Software, without charge.

5. Additional Terms. With respect to any update, upgrade, new versions of the Adobe Software (collectively “Upgrades”) provided to Sublicenses, Adobe reserves the right to require additional terms and conditions applicable solely to the Upgrade and future versions thereof, and solely to the extent that such restrictions are imposed by Adobe on all licensees of such Upgrade. If Sublicensee does not agree to such additional terms or conditions, Sublicensee will have no license rights with respect to such Upgrade, and Sublicensee’s license rights with respect to the Adobe Software will terminate automatically on the 90th day from the date such additional terms are made available to Sublicensee.

6. Proprietary Rights Notices. Sublicensee shall not, and shall require its distributors not to, delete or in any manner alter the copyright notices, trademarks, logos or related notices, or other proprietary rights notices of Adobe (and its licensors, if any) appearing on or within the Adobe Software or accompanying materials.

7. Technical Requirements. Sublicensee and its distributors may only distribute Adobe Software and/or Upgrade on devices that (i) meet the technical specifications posted on http://www.adobe.com/mobile/licensees, (or a successor web site thereto), and (ii) has been verified by Adobe as set forth below.

8. Verification and Update. Sublicensee must submit to Adobe each Sublicensee product (and each version thereof) containing the Adobe Software and/or Upgrade (“Sublicensee Product”) that do not meet the Device Verification exemption criteria to be communicated by Google, for Adobe to verify. Sublicensee shall pay for each submission made by Sublicensee by procuring verification packages at Adobe’s then-current terms set forth at http://flashmobile.adobe.com/. Sublicensee Product that has not passed verification may not be distributed. Verification will be accomplished in accordance with Adobe’s then-current process described at http://flashmobile.adobe.com/ (“Verification”).

9. Profiles and Device Central. Sublicensee will be prompted to enter certain profile information about the Sublicensee Products either as part of the Verification process or some other method, and Sublicensee will provide such information, to Adobe. Adobe may (i) use such profile information as reasonably necessary to verify the Sublicensee Product (if such product is subject to Verification), and (ii) display such profile information in “Adobe Device Intelligence system,” located at https://devices.adobe.com/partnerportal/, and made available through Adobe’s authoring and development tools and services to enable developers and end users to see how content or applications are displayed in Sublicensee Products (e.g. how video images appear in certain phones).

10. Export. Sublicensee acknowledges that the laws and regulations of the United States restrict the export and re-export of commodities and technical data of United States origin, which may include the Adobe Software. Sublicensee agrees that it will not export or re-export the Adobe Software, without the appropriate United States and foreign governmental clearances, if any.

11. Technology Pass-through Terms.

(a) Except pursuant to applicable permissions or agreements therefor, from or with the applicable parties, Sublicensees shall not use and shall not allow the use of, the Adobe Software for the encoding or decoding of mp3 audio only (.mp3) data on any non-pc device (e.g., mobile phone or set-top box), nor may the mp3 encoders or decoders contained in the Adobe Software be used or accessed by any product other than the Adobe Software. The Adobe Software may be used for the encoding or decoding of MP3 data contained within a swf or flv file, which contains video, picture or other data. Sublicensee shall acknowledge that use of the Adobe Software for non-PC devices, as described in the prohibitions in this section, may require the payment of licensing royalties or other amounts to third parties who may hold intellectual property rights related to the MP3 technology and that Adobe nor Sublicensee has not paid any royalties or other amounts on account of third party intellectual property rights for such use. If Sublicensee requires an MP3 encoder or decoder for such use, Sublicensee is responsible for obtaining the necessary intellectual property license, including any applicable patent rights.

(b) Sublicensee will not use, copy, reproduce and modify (i) the On2 source code (provided hereunder as a component of the Source Code) as necessary to enable the Adobe Software to decode video in the Flash video file format (.flv or .f4v), and (ii) the Sorenson Spark source code (provided hereunder as a component of the Source Code) for the limited purpose of making bug fixes and performance enhancements to the Adobe Software. All codecs provided with the Adobe Software may only be used and distributed as an integrated part of the Adobe Software and may not be accessed by any other application, including other Google applications.

(c) The Source Code may be provided with an AAC codec and/or HE-AAC codec (“the AAC Codec”). Use of the AAC Codec is conditioned on Sublicensee obtaining a proper patent license covering necessary patents as provided by VIA Licensing, for end products on or in which the AAC Codec will be used. Sublicensee acknowledges and agrees that Adobe is not providing a patent license for an AAC Codec under this Agreement to Sublicensee or its sublicensees.

(d) THE SOURCE CODE MAY CONTAIN CODE LICENSED UNDER THE AVC PATENT PORTFOLIO LICENSE FOR THE PERSONAL NON-COMMERCIAL USE OF A CONSUMER TO (i) ENCODE VIDEO IN COMPLIANCE WITH THE AVC STANDARD ('AVC VIDEO') AND/OR (ii) DECODE AVC VIDEO THAT WAS ENCODED BY A CONSUMER ENGAGED IN A PERSONAL NON-COMMERCIAL ACTIVITY AND/OR WAS OBTAINED FROM A VIDEO PROVIDER LICENSED TO PROVIDE AVC VIDEO. NO LICENSE IS GRANTED OR WILL BE IMPLIED FOR ANY OTHER USE. ADDITIONAL INFORMATION MAY BE OBTAINED FROM MPEG LA, L.L.C. See http://www.mpegla.com

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The Sims 2
Developer(s)Maxis Redwood Shores
Amaze Entertainment (PSP, DS, Mobile, GBA versions)
Publisher(s)EA Games[a]
Director(s)Charles London
Producer(s)Jonathan Knight
Margaret Ng
Programmer(s)David Gregory
Matthew M. Brown
Artist(s)David Patch
Goopy Rossi
Leo Hourvitz
Composer(s)Mark Mothersbaugh
SeriesThe Sims
Platform(s)Microsoft Windows, OS X, Game Boy Advance, GameCube, Nintendo DS, PlayStation 2, Xbox, PlayStation Portable, Java ME
ReleaseMicrosoft WindowsOS X
  • NA: June 17, 2005
Game Boy Advance, GameCube, Nintendo DS, PlayStation 2 & Xbox
PlayStation Portable
  • NA: December 7, 2005
  • EU: January 13, 2006
Genre(s)Life simulation
Mode(s)Single-player, multiplayer

The Sims 2 is a 2004 strategiclife simulationvideo game developed at the Redwood Shores studio of Maxis and published by Electronic Arts. It is the sequel to The Sims.[1]

The game has the same concept as its predecessor: players control their Sims in various activities and form relationships in a manner similar to real life. The Sims 2, like its predecessor, does not have a defined final goal; the gameplay is open-ended. Sims have life goals, wants and fears, the fulfillment of which can produce both positive or negative outcomes. All Sims age, and can live to 90 sim days depending on the degree to which their aspirations are fulfilled. The Sims 2 builds on its predecessor by allowing Sims to age through six stages of life and incorporating a 3D graphics engine. Although gameplay is not linear, storylines exist in the game's pre-built neighborhoods. Pleasantview is based 25 years after the town in the original The Sims. Strangetown's storyline is based on the supernatural, and is loosely connected with Pleasantview. Veronaville's characters are based on Shakespearean characters.

The Sims 2 was released on September 14, 2004 for Microsoft Windows. A port to Mac OS X was released on June 17, 2005. Eight expansion packs and nine stuff packs were subsequently released. In addition several console versions have been released. The Sims 2 is offered on mobile platforms, with manufacturers such as Nokia offering The Sims 2 from the Ovi Store. A sequel, The Sims 3, was released in June 2009.[2][3]

The Sims 2 was a commercial success, selling one million copies in its first ten days, a record at the time.[4] During April 2008, The Sims 2 website announced that 100 million copies of The Sims series had been sold.[5]The Sims 2 was well received by critics, gaining a 90% score from aggregators Metacritic and GameRankings.[6][7] By March 2012, The Sims 2 had sold 13 million copies over all platforms with over six million PC copies, making it one of the best-selling PC games of all-time.[8]


  • 1Gameplay
    • 1.1Sims
  • 6Editions, compilations, and add-ons
    • 6.3Handheld versions
    • 6.8Downloadable content

Gameplay[edit]

From the neighborhood view, the player selects one lot to play, as in The Sims.[9] There are both residential and community lots, but Sims can only live in residential lots. Sims can travel to Community lots in order to purchase things like clothing and magazines, and to interact with NPCs and townies. This feature was only included in this game.

The player can choose between playing a pre-made inhabited lot, moving a household into an unoccupied pre-built lot, or constructing a building on an empty lot. One novelty from The Sims is foundations.

The player switches among the 'live' mode (default) to control Sims, the 'buy' mode to add, move or delete furniture, or the 'build' mode to rebuild the house. Buy and build mode cannot be accessed when on a community lot, but can be opened by using the neighborhood view. It is also possible to import neighborhood terrains from SimCity 4.[10]

The game contains some time-bound social challenges that provide a reward if successful. Sims can throw parties to gain aspiration points or invite the headmaster over for dinner in order to enroll their children in private school.[9] Some expansion packs have new mini-games, like running a Greek house in University or dating in Nightlife. In Nightlife, each date is a challenge to keep both Sims as happy as possible while accumulating aspiration points. Various other expansion packs introduce supernatural characters which Sims can be turned into, such as Zombies, Vampires, Werewolves, Plantsims, and Witches.

Sims[edit]

The main part of the game is to lead a Sim from the start of life to death. A Sim will be born when a female Sim and a male Sim try for a baby several times. The mother will spend 3 Sim days (each day lasts 24 minutes though time can be sped-up) pregnant before giving birth to a baby.[9] During Pregnancy, the belly does not expand gradually. Instead, every day, it 'pops' to a bigger size. Players can name the new Sim upon birth. The baby's appearance and personality will be based on the genetics of its parents (though the baby's appearance is hidden until it becomes a toddler). Babies can also be adopted by calling adoption service on the phone, even by single parents, old age sims or same-gender couples. The baby will change into a toddler in 3 days, and 4 more days for the toddler to change into a child. After 8 days, the child grows into a teenager, and will live 15 days before changing into an adult. After 29 days, the Sim will become an elder. An elder will eventually die; the length of this final stage depends on the aspiration bar when they become an elder.

Babies, toddlers, children, teens, and adults can be advanced to their next life stage at any time during the 24 Sim hours before they will grow up automatically. For babies, this requires using the birthday cake. Toddlers, children, teens, and adults can use the 'Grow Up' self-interaction. If the University expansion pack is installed, teens have the option to go to college, where they will be young adults for approximately 24 days. Aging can be disabled via cheats.

Players will need to build up talent badges, skills and relationships with other people, so that they can be successful in their career.[11] A player will also need to make sure a Sim is happy and well by fulfilling wants (including lifetime wants, avoiding fears, and fulfilling motives).

Pregnancy, toddlers, teens, and elders are new stages of life. Young adult is a unique age added with the University expansion. Teen Sims will become young adults once they are moved to a University, and will be adults once they leave campus, regardless of the reason.

Create-a-Sim[edit]

In The Sims 2, Create a Family is entered by clicking the 'Families' button in the lower left-hand corner of the neighborhood view, then clicking the large 'Create New Family' button. Clicking the button labeled 'Create A Sim' will expand a tab which has the 'Create a Sim' and 'Make a Child' icons. 'Make a Child' will be grayed out unless the family contains an adult male and adult female. Clicking the 'Create a Sim' icon will generate a random adult Sim, who may be male or female which can be edited by the player.

As opposed to The Sims, any age besides baby or young adult (which must be made in the University Create a Student) may be created. Instead of having to choose from already finished faces which include hair, it is now possible to alter the facial structure (e.g. widening the nose, thinning the lips, elongating the chin, etc.) and choose any hairstyle to go with it. Different eye colors and an additional skin tone is available for the Sims as well. If Sims are older than a child, their aspiration and turn-ons/offs (Nightlife or later) may be determined. As in The Sims, there are five personality traits, and 25 personality points which can be assigned to those traits.[12] However, in The Sims 2, all personality points must be assigned. Additionally, there are twelve pre-set personalities, one for each of the zodiac signs. A zodiac sign will be set which matches the personality the player has selected for the Sim.

The Sims 2 also comes with The Sims 2 Body Shop, which enables users to create genetics, makeups, accessories, clothes, and Sims, with the help of third-party tools, such as MS Paint, Paint.NET, Adobe Photoshop, GIMP, Wings 3D, and SimPE.

Social interactions[edit]

There are several new social interactions introduced in The Sims 2. These new social interactions can create memories and can be related to certain age groups. Social interactions can come up in the Wants and Fears panel and can be dependent on the Sim's personality and aspiration. Sims with certain personalities may not want to complete certain social interactions.

Influencing[13]
Influencing social interactions are introduced in the University expansion pack. A Sim is able to influence another Sim to complete a social interaction or a chore. Sims gain influence points by completing Wants and can lose influence points by completing Fears. The size of the influence bar depends on the number of friends the Sim has. It also can grow in size with business perks from the Open for Business expansion pack. Influence was also in the Nightlife expansion but added nothing.
Chemistry[14]
The Nightlife expansion pack introduces Turn-Ons and Turn-Offs. Teenagers and older are able to choose their turn-ons and turn-offs. These determine the chemistry that one Sim has with another in the form of lightning bolts. Sims can have up to 3 lightning bolts with another Sim. The higher the chemistry is that a Sim has with another Sim, the greater the chance for social interactions to be accepted. New turn-ons and turn-offs are introduced with the Bon Voyage expansion pack.
Fury[14]
Fury is introduced in the Nightlife expansion pack and occurs when one Sim gets angry at another. During this time relationships with the Sim who is furious are harder to build. Also, the Sim who is furious may pick a fight or vandalize the home lot of the Sim they are furious with. Fury can be caused by another Sim burgling the Sim's house, getting fined after calling emergency services when there was no emergency, fighting, cheating on (the cheater or the Sim that was cheated with, often both), and more.
Reputation[15]
Reputation, which is found in the previous Sims game The Urbz: Sims in the City is reintroduced in the Apartment Life expansion pack. A Sim gains reputation by interacting with other Sims on community lots. Sims with higher reputations are more likely to gain perks such as free objects and job promotions.

Careers[edit]

There are careers that come with the game that require skills and a certain number of friends in order for promotion.[16] Success in these careers unlocks career rewards and higher salaries plus bonuses. Sims also receive chance cards. Correct answers to these chance cards creates rewards for Sims while incorrect answers could cause a Sim to lose its job. Nightlife and Apartment Life allow Sims to gain promotions through social interactions with other Sims.[17] And now other Careers such as Dancers and acting jobs and vet people too.

Comparison to The Sims[edit]

Graphically, The Sims 2 is more detailed than The Sims and lets players view its world in full 3D. This is a change from earlier Sim games, such as SimCity 2000, which used dimetric projection and fixed resolutions, as the camera was in The Sims. In The Sims, Sims are 3D meshes, but The Sims 2 introduces far more detail in mesh quality, texture quality, and animation capability. A Sim's facial features are customizable and unique, and Sims can smile, frown, and blink. The player can adjust a Sim's features in the in-game Create-a-Sim tool; for example, noses can be made to be very large or very small. Texturing is achieved through use of raster images, though it appears more lifelike.

The Sims 2 characters pass through seven life stages — babies, toddlers, children, teenagers, young adults (only with University), adults, and elders — with eventual death of old age, while babies in The Sims only become children before ceasing to continue aging. The aspiration system (described above) is also new to The Sims 2. Sims can become pregnant and produce babies that take on genetic characteristics of their parents, such as eye color, hair color, facial structure, and personality traits as opposed to Sims, in which the baby would take on random appearance and personality. Genetics play a major role in the game, and as such, dominant and recessive genes play a larger role than they did in the original game. A player can also aspire to have a Sim abducted by aliens. Males then have the chance to become impregnated and produce after three Sim days a half-alien child.

Some of the other additions to gameplay are career rewards, a week cycle, the cleaning skill (which was a hidden skill in The Sims), a variety of meals (depending on time of day), exercise clothing, body shape affected by diet and exercise, and houses built on foundations.

Easter eggs[edit]

As known, this game had many mysteries, Easter eggs and neighbourhood stories, the most interesting being of Bella Goth's disappearance to Strangetown where her memory is erased.

Download Sims 2 Gratis Per Pc Italianos Free

Cutscenes[edit]

Another interesting feature was the cutscenes in the Sims 2. There were cutscenes featuring woohoo, child birth, Going to college and graduation in the Sims 2: University.

Development[edit]

Preliminary development on The Sims 2 began in early 2000.[18][19][20]

EA Games announced on May 5, 2003 that the Maxis studio had begun development on The Sims 2.[21] The game was first shown at E3 in Los Angeles, California on May 13, 2004.[21] Will Wright admits that while most of the content of The Sims 2 are original ideas, inspiration for its own expansions and constituents spawned from the successes of the first game. The community interest in the antecedent The Sims: Unleashed and The Sims: Hot Date expansions ensured the creation of The Sims 2: Pets and The Sims 2: Nightlife expansions, respectively.[22]

After development concluded, designers from Maxis regarded The Sims 2 as very capricious during creation. Bugs would appear, and Sims would be 'tweaked', or have anomalies not present in a previous run.[23]A teaser trailer was provided on the Makin' Magic CD but was later uploaded to websites all over the Internet.

On December 15, 2012, Electronic Arts announced that the official website would be shut down on January 14, 2013. It is now no longer possible to download content from the official site, create exchanges, or participate in the official forum communities.[24]

On July 16, 2014, Electronic Arts announced the end of support for The Sims 2. As a response The Sims 2: Ultimate Collection was released at the same time as a limited time offer. The game became available for free download from Origin exclusively following an announcement by EA that they would no longer be supporting the Game.[25] This offer ended at 10:00 PDT July 31, 2014.[26][27][28] EA stated that they were planning on releasing the compilation as a retail release. However, as of now, no further information has since been released or confirmed on its planned retail release date, and the game has since been removed entirely from Origin as of the end of 2017.

On August 7, 2014, Aspyr Media released The Sims 2: Super Collection as digital download exclusively available at the Mac App Store; the game was updated for OS X Mavericks, 4K and Retina. This compilation only includes the first six expansion packs and the first three stuff packs. Aspyr stated they were unable to include the remaining packs for the game due to licensing conflicts with EA. Like the Ultimate Collection, no new updates on when the remaining packs will be released separately or as a single add-on to the Super Collection have emerged. Since Super Collection is a 32-bit application, it cannot be run on macOS Catalina or newer.

Music[edit]

The game features music performed by Paramore, Ryan Ferguson, Trivium, Chiodos and more recording artists (all songs recorded in the Sims language 'Simlish').[29] The Humble Brothers contributed heavily to the game.

Reception and legacy[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings91%[16]
Metacritic90[7]
Review scores
PublicationScore
1UP.comA[12]
Eurogamer8 of 10[30]
Game RevolutionB+[11]
GamePro[31]
GameSpot8.9 of 10 [32]
GameSpy[9]
GamesRadar+9 of 10[33]
GameZone9.4 of 10[34]
IGN9.4 of 10[35]
PC Gamer (US)85% [7]
Awards
PublicationAward
Blimp Award (UK Kids' Choice Awards)Best Video Game
Apple Design Award (Apple Design Awards)Best Mac OS X Game

The Sims 2 had a successful E3.[36][37] The game also received the Editor's Choice Award from IGN and GameSpy upon final review of the finished product.[38][39] From 71 online reviews, the average score was 90 out of 100. Seven of those sources awarded the game a 100 out of 100 score.[40]X-Play gave the game a 4/5. Computer Gaming World awarded the game as their 2004 'Strategy Game of the Year (General)', beating out RollerCoaster Tycoon 3, The Political Machine, and Silent Storm.[41] However, critics noted some serious bugs in the game.[citation needed]

The Sims creator, Will Wright, was recognized by being nominated at the Billboard Digital Entertainment Awards for Visionary and Game Developer.[42] The game was also nominated for two international awards in 2005.[43][44] The Mac version of the game won an Apple Design Award in 2006.[45]Computer Games Magazine named The Sims 2 the sixth-best computer game of 2004. The editors wrote that it is 'more of a game and less of a dollhouse [than The Sims], but it remains a celebration of the beauty of the mundane.' It also won the magazine's 'Best Voice Acting' award.[46]

The Sims 2 was an instant commercial success, selling a then-record one million copies in its first ten days.[4] The game sold 4.5 million units within its first year, and 7 million by October 2006.[47][48] It received a 'Double Platinum' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[49] indicating sales of at least 600,000 copies in the United Kingdom.[50] It received a 'Double Platinum' award from the Asociación Española de Distribuidores y Editores de Software de Entretenimiento (aDeSe), for more than 160,000 sales in Spain during its first 12 months.[51]

As of March 2012, The Sims 2 had sold 13 million units across all platforms with at Least six million units on PC, making it one of the best-selling PC games of all-time.[8]During April 2008, The Sims 2 website announced that 100 million copies of The Sims series had been sold.[5]

Controversy[edit]

The Sims 2's malleable content and open-ended customization have led to controversy on the subject of pay sites. Custom content is distributed through independent websites, some of which charge for downloading materials. Charging money for custom content is a violation of the game's EULA,[52] which prohibits the commercial use of Electronic Art's intellectual property.

On July 22, 2005, former Florida attorney Jack Thompson alleged that Electronic Arts and The Sims 2 promoted nudity through the use of a mod or a cheat code. The claim was made that pubic hair, labia and other genital details were visible once the 'blur' (the pixelation that occurs when a Sim is using the toilet or is naked in the game) was removed.[53]Electronic Arts executive Jeff Brown said in an interview with GameSpot:[54]

This is nonsense. We've reviewed 100 percent of the content. There is no content inappropriate for a teen audience. Players never see a nude Sim. If someone with an extreme amount of expertise and time were to remove the pixels, they would see that the sims have no genitals. They appear like Ken and Barbie.

Prior to Thompson's statement, there was an enterable code which allowed to modify the size (including to zero) of pixelation accessible from the console menu. Shortly after the statement, subsequent patches and expansion packs removed the 'intProp censorGridSize' code; this code had been left over from the beta testing stage of the original game and had not been intended for a public audience.

Editions, compilations, and add-ons[edit]

Many Sims games have been ported to OS X by Aspyr. The Sims 2 has also been released for a number of video game consoles including the PlayStation 2, the Xbox, Nintendo DS and the Nintendo GameCube.

macOS version[edit]

macOS ports of the base game, the first six expansion packs, and the first three Stuff Packs have been released by Aspyr Media. The port for the base game was announced on October 19, 2004.[55]The Sims 2 had reached beta status on March 1, 2005, and was released on June 17 the same year.[56] It was, at release, compatible with Mac OS X Panther and above on PowerPC Macintosh systems. The Sims 2 Bodyshop was also available for macOS. Aspyr Media released The Sims 2 with all ported expansions and stuff packs as The Sims™2: Super Collection for Intel Macs in 2014. The game is available for purchase on the Mac App Store for OS X 10.9 Mavericks to macOS 10.14 Mojave; but not 10.15 Catalina or newer as it is a 32-bit application.

Console versions[edit]

The console versions of The Sims 2 featured local splitscreen multiplayer, a story mode and an option to control game characters directly, as opposed to queuing options as is traditional Sims gameplay.

Handheld versions[edit]

Game Boy Advance version[edit]

The Game Boy Advance version of The Sims 2 takes place in Strangetown, and shares a similar GUI to its predecessors (The Sims Bustin' Out and The Urbz). Players are guided through a goal-oriented game based on the reality television concept in which partitions of the game are divided into 'episodes'. Characters from the previous handheld sims games also appeared.

Nintendo DS version[edit]

The Nintendo DS version of The Sims 2 (commonly referred to as 'The Sims 2 Hotel') begins with the player's car breaking down in Strangetown. Upon arriving, an anonymous donor grants the player the deed to a hotel which can be operated and customized at the player's discretion. The player's job is to bring life back into Strangetown by encouraging people to come to the hotel, which players can do by upgrading it and making the guests happy. There are several ways in which a player can make Strangetown a nicer place, but is up to the player to find them. Unlike most games in the Sim series, this one takes place in real-time.

PlayStation Portable version[edit]

The PlayStation Portable version of the game is played in third person. There is more of a solid storyline the player is required to navigate through in order to unlock most of the things available in the other versions. The option to build your own home is replaced by a pre-built home where you can customize the furniture and decor. Conversation is carried out via a mini-game function. The player's character does not age, nor are they able to marry or have children. Relationships are mainly used for the point of solving goals, though a close friend may 'move in' with the player after progressing in the game.

The game begins with the player's character driving through the Strangetown desert, presumably 'Road to Nowhere' in their car, when suddenly a flying green diamond (Also known as the Plumbob, the marker and logo of the Sims game) flies towards the player and causes them to lose control of, and damage, their car. Fortunately, the player finds a gas station. The player takes their car into the garage. At that point the player takes control. The player is introduced to a vehicle mechanic named Oscar who, after a brief tutorial in teaching the player how to talk to NPC Sims, informs the player their car will only take a short while to fix.

The player is then free to roam around the gas station, and after being introduced to some more NPCs, including Bella Goth, who claims to be abducted by aliens, completing tasks and being taught the basic objective of the game which is 'Secret Hunting' for the store clerk. The player then exits the shop only to find the garage around the back has completely disappeared along with Oscar and their car, with only the foundation of the garage remaining. The only thing left from the disappearance is a cell phone, which the player answers and a man named Doctor Dominic Newlow offers the player a job, requiring him or her to get a ride into town and find a place to stay.

The player informs Police Deputy Duncan about the situation who replies that he can do nothing about it and suggests the player find a place to stay. After having bought Bella's house for pocket change and getting donuts for Deputy Duncan (which happen to have been found in the trash), the player finally gets a lift into Strangetown's Paradise Place, only to find more tasks and mysteries.

Expansion packs[edit]

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The Sims 2expansion packs provide additional game features and items. Eight expansion packs were released throughout the game's lifecycle. The Sims 2: Apartment Life is the final expansion pack for The Sims 2.

NameRelease dateMajor AdditionsNeighborhoodsNew NPCsNew Lifestate/CreatureNew Careers
UniversityWindows:
  • NA: March 1, 2005
Mac OS X:
December 12, 2005
Announcement: November 23, 2004
Universities, Young Adult age group, Influence system
Campus:
La Fiesta Tech,
Sim State University,
Académie Le Tour
Barista, Bartender,
Cafeteria Worker,
Cheerleader,
Coach, Evil Mascot, Mascot,
Professors, Streaker
Zombies (Also in FreeTime and Apartment Life)Natural Scientist,
Paranormal,
Show Business,
Artist
NightlifeWindows:
  • NA: September 13, 2005
Mac OS X:
March 27, 2006
Announcement: April 5, 2005
Dates, Groups system, Outings, Pleasure and Grilled Cheese aspiration, New relationship states, ownable cars, Attraction system
Downtown:
Downtown
Gypsy Matchmaker,
Waiter, Chef,
Bartender, DJ,
Mrs. Crumplebottom,
Vampires (Counts/Countesses)
VampiresNone
Open for BusinessWindows:
  • NA: March 2, 2006
Mac OS X:
September 4, 2006
Announcement: January 4, 2006
Businesses, talent badges
Shopping District:
Bluewater Village
Reporters,
Barbers
Servos (Robots)Shop Employees
PetsWindows:
  • NA: October 17, 2006
Mac OS X:
November 6, 2006
Announcement: July 27, 2006
Ownable Pets
NoneAnimal Control Officers,
Obedience Trainer,
Wolves, Skunks
WerewolvesPet careers:
Security,
Showbiz,
Service
SeasonsWindows:
  • NA: March 1, 2007
Mac OS X:
June 11, 2007
Announcement: December 12, 2006
Weather system, Seasons, fishing, new talent badges,
gardening
Main:
Riverblossom Hills
Garden Club Members,
Penguins
PlantSimsAdventurer,
Education,
Gamer,
Journalism,
Law, Music
Bon VoyageWindows:
  • NA: September 4, 2007
Mac OS X:
December 17, 2007
Announcement: July 26, 2007
Vacations in different cultural areas
Vacation:
Twikkii Island,
Three Lakes,
Takemizu Village
Fire Dancers,
Hotel Maids,
Bellboys, Masseurs,
Wise Old Man,
Pirate, Tour Guides,
Unsavory charlatan,
Witch Doctor, Ninjas
BigfootNone
FreeTimeWindows:
  • NA: February 26, 2008
Announcement: January 17, 2008
Hobby system, lifetime aspiration system, new talent badges.
Main:
Desiderata Valley
Secret:
Hobby
Hobby Members,
Rod Humble,
Hobby Leaders,
Food Judge,
Genie
Genie (Only NPC)Oceanography,
Intelligence,
Entertainment,
Dance,
Architecture
Apartment LifeWindows:
  • NA: August 27, 2008
Announcement: June 5, 2008
Rentable apartments, reputation system, witchcraft system
Main:
Belladonna Cove[57]
Secret:
The Magical World
Butler, Landlord,
Roomies,
Breakdancers,
Street Performers,
Social Group Sims,
High Witch of Light/Darkness,
Spectral assistant (played by cats), Human statues[57]
Witches, WarlocksNone

Stuff packs[edit]

Stuff packs are add-ons that intend to add only new items (usually in the amount of 60) to the base game. However, some releases include certain gameplay elements introduced in previous expansion packs. There are ten total stuff packs. However, The Sims 2: Holiday Party Pack served as the pilot release for this line of products, which were called 'booster packs'. After the success of the pilot release, EA named the releases 'stuff packs' and launched the line with The Sims 2: Family Fun Stuff.The Sims 2: Mansion & Garden Stuff is the final stuff pack for The Sims 2.

NameRelease dateIncludes
Holiday Party PackWindows:
  • NA: November 17, 2005
Christmas, Halloween, Thanksgiving, Hanukkah, Kwanzaa and New Year themed stuff, plus new NPCs: Santa Claus, Father Time, and Baby New Year
Family Fun StuffWindows:
Mac OS X:
April 30, 2007
Family-oriented Fairy tale, outer space and nautical themed items mainly for children's bedrooms
Glamour Life StuffWindows:
  • NA: August 31, 2006
Mac OS X:
June 1, 2007
Luxury, couture and glamour themed objects, floors and walls
Happy Holiday StuffWindows:
Mac OS X:
September 4, 2007
All items from Holiday Party Pack plus added Asian and European holiday themed stuff
Celebration! StuffWindows:
  • NA: April 3, 2007
Wedding themed hairstyles, fashions and accessories, furniture, and other party enhancers
H&M Fashion StuffWindows:
Fashion collections from H&M and H&M branded build objects
Teen Style StuffWindows:
  • NA: November 5, 2007
Goth, Thrasher and Socialite themed stuff for teenagers' bedrooms, teenage haircuts and new teenage clothes
Kitchen & Bath Interior Design StuffWindows:
Kitchen and bathroom objects, floors, walls and clothing items
IKEA Home StuffWindows:
  • NA: June 24, 2008
Fashionable furniture, floors and walls from the styles of IKEA
Mansion & Garden StuffWindows:
Items featuring three new decorative themes (Moroccan, Art Deco and Second Empire)

Core game editions[edit]

NameRelease dateIncludes
The Sims 2[58]Windows:
  • NA: September 14, 2004
Mac OS X:
June 13, 2005
The first release of the core game on four CDs.
The Sims 2 Special DVD EditionWindows:
  • NA: September 17, 2004
The core game on one DVD, plus a bonus DVD with exclusive content.
The Sims 2 Holiday Edition (2005)Windows:
The core game and The Sims 2 Holiday Party Pack.
The Sims 2 Holiday Edition (2006)[59]Windows:
  • NA: November 7, 2006
The core game and The Sims 2 Happy Holiday Stuff.
The Sims 2 Deluxe[60]Windows:
The core game and The Sims 2 Nightlife, and a new bonus DVD that is different from the one included in the Special DVD Edition.
The Sims 2 Double Deluxe[61]Windows:
  • NA: April 15, 2008
The Sims 2 Deluxe and The Sims 2 Celebration! Stuff
The Sims 2 Ultimate CollectionWindows:
(exclusive to existing Origin customers that proved they owned the original Sims 2 game from July 16 until July 31, 2014 but was extended until October 11, 2018[62])
The Sims 2 Double Deluxe, The Sims 2 University Life Collection, The Sims 2 Best of Business Collection, The Sims 2 Fun with Pets Collection, The Sims 2 Seasons, The Sims 2 Bon Voyage, The Sims 2 FreeTime, The Sims 2 Apartment Life, The Sims 2 Glamour Life Stuff, and The Sims 2 Happy Holiday Stuff
The Sims 2 Super CollectionMac OS X:
  • NA: August 7, 2014
The core game, The Sims 2 University, The Sims 2 Nightlife, The Sims 2 Open for Business, The Sims 2 Pets, The Sims 2 Seasons, The Sims 2 Bon Voyage, The Sims 2 Family Fun Stuff, The Sims 2 Glamour Life Stuff, and The Sims 2 Happy Holiday Stuff (The Sims 2 FreeTime and The Sims 2 Apartment Life along with the remaining stuff packs have not been included due to their unavailability for Mac at the time of its release)

Expansion-only compilations[edit]

Compilations of expansion packs and stuff packs without the core game have also been released.

NameRelease dateIncludes
University Life Collection[63]Windows:
The Sims 2: University, The Sims 2: IKEA Home Stuff, and The Sims 2 Teen Style Stuff.
Best of Business Collection[64]Windows:
  • NA: October 6, 2009
The Sims 2: Open for Business, The Sims 2: H&M Fashion Stuff, and The Sims 2: Kitchen & Bath Interior Design Stuff.
Fun with Pets Collection[65]Windows:
The Sims 2: Pets, The Sims 2: Family Fun Stuff, and The Sims 2: Mansion & Garden Stuff.

Downloadable content[edit]

Pre-order content[edit]

Most of expansion packs and stuff packs were released with pre-order items. This game content was redeemable at the official site using a code supplied by the retailer from which the player purchased, each retailer was often associated with an exclusive download. A total of 60 pre-order items were released.

The Sims 2 Store[edit]

The Sims 2 Store was an online store where players of The Sims 2 for PC could purchase and download content for their game online for additional fees. It offered objects, clothing, skins, and hairstyles that are both exclusive to the store and also come from earlier expansion and stuff packs.

It also had featured seven exclusive item collections that could only be found in the store. The store used a point system that players can purchase. It was opened from July 2008 to March 31, 2011 as a beta version limited to the United States and Canada. To download, players must install The Sims 2 Store Edition and the EA Download Manager. The exclusive collections were 'Cubic', 'Art Deco', 'Spooky', 'Castle', 'Asian Fusion', 'Art Nouveaulicious' and 'Oh Baby', including a total of 471 items.

The Sims 2: Store Edition and the savegame can't be used with The Sims 2: Ultimate Collection.

Third-party tools[edit]

SimPE is an open-source utility for The Sims 2 that allows editing of Sims' characteristics, relationships and careers. It also allows the creation of objects. As the tool is intended for use by experienced modders, the SimPE interface is not considered intuitive[66] and users risk corrupting the game files.[67]TS2 Enhancer, developed by Rick Halle, is a commercial utility for editing characters and neighborhoods, but has since fallen into disuse.[68]

Notes[edit]

References[edit]

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External links[edit]

  • The Sims 2 at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Sims_2&oldid=912267080'
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